Empires of Steel is a turn-based wargame. Form alliances, capture and trade resources, research new technologies, and form huge invasion fleets to conquer your opponents. Single or multiplayer, voicechat, customizable maps, scenarios, and rules.

Features:
- Single player (vs AI) and Multiplayer (Internet, LAN, PBEM)
- Trade Resources, Voicechat, Teams, share maps with other players
- "We-go" turn system - all players setup their turns at the same time
- Map and Scenario Editor
- Rules Editor: create your own units, technologies, technology tree, city improvements.
      Empires of Steel is more than a game; it's a platform for wargames.
- Upload/Download System: let's players share their maps, scenarios, and rules with other players.

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Developer Website

Empires of Steel Sale!

August 19th, 2010

We are kicking off an Empires of Steel summer sale! Instead of the regular price of $35, you can now purchase the full version of this unique strategy game of global domination for just $20 for a limited time!

Version 1.01.12382 Available

August 24th, 2010

- Fixed bug: when adding random players to a game, it gives an error message about not finding the flag image.
- Interface: Rearranged consumption, production information on the city-build window
- AI: Fixed some problems with AI-repair logic
- Map Editor: cities are no longer limited to a maximum of 20 population, resources are no longer limited to a maximum of 20.
- Rules Editor: Fixed bug, When creating a new movement type, users can't see or change the land/sea/air type
- Rules Editor: Fixed a variety of bugs that result in a crash

Version 1.01.12211 Available

August 19th, 2010

Notable Changes and Fixes:
- Fixed crash: the game could crash if players gave one ground-unit exit and enter orders on the same pickup/dropoff waypoint. The crash would occur at the beginning of turn-processing.
- Fixed Crash: A crash happens if players are in 'god's eye view' and they hit one of the resource buttons on the top
- Fixed bug: Fixed a rare bug involving flags - when it occurred, flags would not to be loaded
- Interface: Made some adjustments to the progress-window to stop a occasional bug where it won't disappear
- Added new Unit-Image: The British Mark IV/Crusader II
- Interface: Added a new feature to the scenario editor - popup windows can be setup to appear to different players on different turns. This is useful for explaining the scenario to each player.
- Interface: When the city-build window is open, the yellow city-highlight circle stays around a little longer

Version 1.01.12032 Available

August 13th, 2010

Notable Changes and Fixes:
- Changed the way resources are handled. Players begin experiencing resource shortages when they have less than 25 of a resource, and get bonuses if they have an excess amount of resources. The bonuses increase population growth and production rates.
- Fixed an issue with the rulesets - if some of the "Combat Unit Type" data is setup incorrectly it was causing problems.
- Rules Editor: Added feature to the City-Improvement window: it now displays a list of units it enables.
- AI: Made some adjustments to how the AI chooses whether or not to construct city-improvements. This was to fix a bug where the AI wasn't building city-improvements in some cases.
- Fixed bug: sometimes units inside cities would appear to be elsewhere when selected.
- Unit Images: Added the M3 Tank and AWAC Aircraft to the update. These images can be used in player-created rulesets.
- Unitbar Interface: Added "rank" icons to indicate each units' combat level.
- Ruleset Crash: Fixed a crash in the rules editor. This happens when selecting Combat: Attack Vs: City/Resource/Airfield
- EOS Messenger: Added a countdown timer, ability to customize the frequency of updates, and ability to press a button and check for updates.

Version 1.01.11601 Available

August 1st, 2010

Notable Changes and Fixes:
- Gameplay Change: Added Combat Experience to units. The longer a unit is alive and the more combat they are involved in, the more combat experience they gain. Combat experience gives moderate improvements to the unit’s attack values. This is customizable inside the rules editor.
- Gameplay Change: Airfields used to cost $20. Now they cost $20, 10 Iron, and 1 Oil per turn.
- Interface Addition: Added a ‘city needs orders’ overlay to the reports panel
- Interface Addition: Added an ‘idle units’ overlay to the reports panel
- PBEM Games: If a player tries to join a game, the application will check if the game-host is running a higher version of the application, and tell the player to update the application before joining the game.
- Fixed Crash: The crash can occur with the scroll wheel in the rules editor.
- Fixed Crash: Fixed a crash that can happen just after a game is loaded
- Fixed Bug: Units with attack orders appear in the ‘needs additional orders’ list if they are close to their target
- Fixed Bug: When a game has been finished, the data under the National Summary / Current Income tab is incorrect.
- Fixed Bug: There were several glitches involving unit-groups building airfields
- Fixed Bug: Aircraft on carriers were not intercepting enemy aircraft
- Fixed Bug: There was no way to turn-off a ‘disband’ order once it has been set
- Fixed Bug: Airfields now contribute to a nation’s border area
- Rules Editor: Maintenance costs can be added to city-improvements, airfields, and airfield-improvements.
- Rules Editor: Airfield construction costs are generalized so they can cost any combination of resources (instead of just money)

Version 1.01.11249 Available

July 23rd, 2010

- Added a 'quick start' option to the game.
- Added 'free research' and 'free production' to the game. The quick-start game includes a random amounts of free research and production.
- Updated the Tutorial to use the latest ruleset.
- Changed the Demo map. It's smaller and has more resources.
- PBEM games: Added information so that players can see that events have been uploaded
- PBEM games: Added the ability to change how often the game checks for updates (in the PBEM Settings window)
- Fixed a crash that was occurring with the WW3 scenario
- The 'research' bar (in the upper right) disappears if all technologies have been discovered
- Increased the blast radius of nuclear bombers because they would sometimes explode and not damage units near the target

Version 1.01.10983 Available

July 16th, 2010

- Added a 'turn summary' button that highlights events (sightings, combat) on the map
- Added an email notification system to the PBEM games. Players can be notified by email when the turn is processed. (This option is under "PBEM Settings" on the reports tab.)
- Created a hotkey ('W') for the Turn Summary (can be changed in the preferences window)<
- Fixed bug: unit-groups with units being upgraded still appear in the idle-units list
- Players can now select a unit-group and press 'upgrade' to trigger all their upgradable units to upgrade
- Fixed a bug in the foreign relations display - if relations were low, then declaring war would appear to improve relations
- Fixed two crashes and another problem associated with multiplayer games
- Fixed a bug in the PBEM system

New Video: Creating New Unit Images for the Game

July 12th, 2010

In this video, Empires of Steel creator talks about the process of adding new units to the game. Players can follow these steps and add their own units to the game as well.

Version 1.01.10726 Available

July 9th, 2010

- Added the ability to build roads over water
- Added swamp terrain to the game
- Added impasssible terrain to the game
- Added 'show terrain under cursor' (on by default, can be changed in the preferences window)
- Fixed a crash that occurs in some scenarios
- Fixed a crash in the game if the ruleset is setup incorrectly
- Fixed a bug that would cause the game to stop during turn-processing and messup unit containment events
- Fixed a bug in the AI pathfinding
- Fixed a bug in the map-editor - when loading a new map, the labels from the old map stayed around

Version 1.01.10330 Available

June 29th, 2010

- Fixed some bugs with the game-replay of old games
- Made minor adjustments to the PBEM system
- Fixed a crash in the PBEM system due to memory corruption
- Fixed a crash in the PBEM system that occurs if players try to trade with the AI
- Fixed a crash that happens in the combat simulator
- Rules Editor/Batch Processor: Added Hit Points and To-Hit values to the values that can be changed
- Fixed bug: nuclear bomber was exploding early when targeting enemy units
- Added some new checks to the Ruleset validator
- Made changes to the PBEM system so it is more robust - including being able to tell users to update their application, recover if the game crashes, and not get messed up if a players internet connection drops or the webserver is offline.
- Note: Players in a PBEM game should all update their version before continuing their game
- Changed the way the random map generator creates mountains - they're more grouped together than they were in older versions
- The scenario editor now lets users change the flags of units but keep the same owner (this would allow one player to control units under several different flags - e.g. British and American flags)
- Added a distance tool to check the distance between places on the map
- Fixed bug: couldn't delete units from the unitset 'free units / landlocked city' list
- Fixed bug: the cost of upgrading units was displayed incorrectly if the unit was inside a unit-group
- Fixed bug: the game would tell players that new research orders were needed even after all technologies had been researched
- Fixed bug: when loading games that have ended, players couldn't switch to 'gods eye view'
- Fixed bug: game crashes if the militia unit is not setup correctly in the rules editor
- Fixed bug: attack satellites would sometimes automatically launch into space if enemies were nearby
- Fixed bug in the airfield radar - radar detection was not setup correctly
- Fixed bug in the combat simulator - it gives bizarre results if a unit has more than 100 HP
- In combat, it's no longer possible for both units to simultaneously kill each other

New Video

June 20th, 2010

This video talks about some of the features of the map-editor. All tools shown in the video are available to players.


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