- Added a ‘quick start’ option to the game.
- Added ‘free research’ and ‘free production’ to the game. The quick-start game includes a random amounts of free research and production.
- Updated the Tutorial to use the latest ruleset.
- Changed the Demo map. It’s smaller and has more resources.
- PBEM games: Added information so that players can see that events have been uploaded
- PBEM games: Added the ability to change how often the game checks for updates (in the PBEM Settings window)
- Fixed a crash that was occurring with the WW3 scenario
- The ‘research’ bar (in the upper right) disappears if all technologies have been discovered
- Increased the blast radius of nuclear bombers because they would sometimes explode and not damage units near the target
- Added a ‘turn summary’ button that highlights events (sightings, combat) on the map
- Added an email notification system to the PBEM games. Players can be notified by email when the turn is processed. (This option is under “PBEM Settings” on the reports tab.)
- Created a hotkey (’W') for the Turn Summary (can be changed in the preferences window)<
- Fixed bug: unit-groups with units being upgraded still appear in the idle-units list
- Players can now select a unit-group and press ‘upgrade’ to trigger all their upgradable units to upgrade
- Fixed a bug in the foreign relations display - if relations were low, then declaring war would appear to improve relations
- Fixed two crashes and another problem associated with multiplayer games
- Fixed a bug in the PBEM system
In this video, Empires of Steel creator talks about the process of adding new units to the game. Players can follow these steps and add their own units to the game as well.
Notable changes and fixes:
- Added the ability to build roads over water
- Added swamp terrain to the game
- Added impasssible terrain to the game
- Added ’show terrain under cursor’ (on by default, can be changed in the preferences window)
- Fixed a crash that occurs in some scenarios
- Fixed a crash in the game if the ruleset is setup incorrectly
- Fixed a bug that would cause the game to stop during turn-processing and messup unit containment events
- Fixed a bug in the AI pathfinding
- Fixed a bug in the map-editor - when loading a new map, the labels from the old map stayed around
And, since I forgot to mention it 10 days ago, the update from version 1.01.9893 to 1.01.10330 contains these fixes:
- Fixed some bugs with the game-replay of old games
- Made minor adjustments to the PBEM system
- Fixed a crash in the PBEM system due to memory corruption
- Fixed a crash in the PBEM system that occurs if players try to trade with the AI
- Fixed a crash that happens in the combat simulator
- Rules Editor/Batch Processor: Added Hit Points and To-Hit values to the values that can be changed
- Fixed bug: nuclear bomber was exploding early when targeting enemy units
- Added some new checks to the Ruleset validator
- Made changes to the PBEM system so it is more robust - including being able to tell users to update their application, recover if the game crashes, and not get messed up if a players internet connection drops or the webserver is offline.
- Note: Players in a PBEM game should all update their version before continuing their game
- Changed the way the random map generator creates mountains - they’re more grouped together than they were in older versions
- The scenario editor now lets users change the flags of units but keep the same owner (this would allow one player to control units under several different flags - e.g. British and American flags)
- Added a distance tool to check the distance between places on the map
- Fixed bug: couldn’t delete units from the unitset ‘free units / landlocked city’ list
- Fixed bug: the cost of upgrading units was displayed incorrectly if the unit was inside a unit-group
- Fixed bug: the game would tell players that new research orders were needed even after all technologies had been researched
- Fixed bug: when loading games that have ended, players couldn’t switch to ‘gods eye view’
- Fixed bug: game crashes if the militia unit is not setup correctly in the rules editor
- Fixed bug: attack satellites would sometimes automatically launch into space if enemies were nearby
- Fixed bug in the airfield radar - radar detection was not setup correctly
- Fixed bug in the combat simulator - it gives bizarre results if a unit has more than 100 HP
- In combat, it’s no longer possible for both units to simultaneously kill each other