Version 1.01.15821 Available

December 21st, 2010

Notable Changes and Improvements:
- Fixed bug: nukes would sometimes explode in the wrong location
- The Foreign Relations window can be resized, and the game restores the window’s last size and position
- Changed the AdHoc order system so units don’t automatically leave forts to attack enemies
- Fixed an interface bug: sometimes players couldn’t target any enemies in a group when there were multiple enemies in one location
- Fixed bug in the highlighting in the city-build window

Also Changed in 1.01.15702
- Fixed crash: there was a bug in the ‘destroy improvement’ save-game code.
- Fixed bug: the pause production flag was not being saved in the save-game file.
- Fixed some issues and made improvements to the EOS Messenger Application
- Fixed a bug in the updater

Empires of Steel is now DRM-Free

December 10th, 2010

If you purchase a new copy of Empires of Steel, or you update your existing copy, you’ll have a DRM-free version of the game. Enjoy!

Version 1.01.15608 Available

December 9th, 2010

Notable Fixes/Improvements:
- Made aircraft better about flying home automatically (when they do ad-hoc orders to attack something)
- Fixed a bug in the movement rate of ballistic missiles
- Added text descriptions to the range-lines of aircraft
- Rules Editor: Added the ability to remove upgrades
- Fixed a bug in the view-range of airfield improvements
- City Improvements can now be destroyed by their owner (but only at a rate of one per turn)
- Fixed Regression: Aircraft in groups wouldn’t take off
- Adjusted the Official Rules:
. - Slowed down how quickly ballistic missiles move in the Official Rules (allowing players to see incoming missiles)
. - Increased the movement range of Missile (V2)
. - Renamed “Missile (V2)” to “Short Range Missile”
. - Reduced the price of “Short Range Missile” and “Medium Range Missile”
. - Increased the submarine-detection range of destroyers and cruisers
. - Increased the radar range of the City/Airfield Radar
. - The Nuclear SRBM no longer upgrades to the Nuclear ICBM
. - Reduced Missiles to 1 HP

Fixes in Version 1.01.15411, November 30th, 2010:
- Added artillery-fire animations for artillery, cruisers, and battleships
- Changed the display of missile-smoke trails to make fuller smoke
- Fixed Bug: The scenario-editor discovered tool wasn’t working correctly
- Fixed Bug: Aircraft inside a group inside a carrier can sometimes fly-back to the wrong location on the map
- Fixed Bug: There was a glitch in the animation system that would slow down the game over time
- Fixed Bug with the research and resource warnings popup
- The tech-research bar will appear even when the application-window width is short
- Fixed a few bugs in the rules editor
- Added debug and verification data to the PBEM system

One Year Anniversary, Facebook, and DRM

November 22nd, 2010

It’s hard to believe, but it’s been almost one year since the game was released. As part of the one-year anniversary, once the Empires of Steel facebook page gets 100 likes, I’ll release a DRM-free version of the game. You’ll be able to get the DRM-free version via the regular update process.
Facebook Page: http://www.facebook.com/pages/Empires-of-Steel/6745172658

Version 1.01.15126 Available

November 22nd, 2010

Changed in 1.01.15126:
- Fixed a crash
- Changed the unit-description display shown inside the city-build window
- Fixed bug: ‘radar visible’ aircraft and missiles were appearing on the map even though they were landed.
- Fixed bug: ‘radar visible’ missiles inside submarines were visible on the map, even though though the submarine itself was not visible
- Units inside other units no longer appear on the map (this means aircraft/missiles in carriers, troops in transports)
- Fixed bug: missiles would sometimes appear incorrectly after they were launched
- Fixed bug: nukes would sometimes not explode

Changed in 1.01.14937:
- Added a new map: the NorthAfrica (Beta) map. This is not a World War 2 scenario, just a two-player map in North Africa.
- PBEM: Added a “Load Last Game” button to the main-menu interface, under “PBEM” and “Single Player” menus
- Added smoke pumes to cities based on the number of refugees
- Fixed Bug: the meetup times in the internet-chat would sometimes be wrong
- Fixed Bug: Units would sometimes get caught on terrain and couldn’t move
- Fixed Bug: Aircraft were not returning home when they should (this bug was introduced in the last update, thanks to changes in the AdHoc order system)
- Fixed a bug with nuclear bombers: they’d sometimes destroy units they fly over
- Fixed Bug: combat sound effects were playing even when sound effects were turned off

Changed in 1.01.14765:
- Units will automatically capture resources and cities (with no defenders) if resources or cities are discovered
- Added the “Capitol” city-improvement. Only one capitol per nation. It gives a variety of advantages.
- Added a Large Factory city-improvement. The regular factory can be upgraded into a large factory.
- Changed the position of the city-window: it always appears on the left side of the application (instead of appearing in the center)
- Fixed Bug: VoiceChat data was sometimes taking a long time to reach the target
- PBEM, Fixed Bug: If a player creates a PBEM game while offline, the game warns the player.
- PBEM: Added a tab to the “PBEM Settings” window so players can see all the games on the server and their last update
- Rules Editor: city-improvements can be set to “one per nation” (like the capitol building)
- Rules Editor: Added a feature so that city-improvements can be upgraded (e.g. Factory can be upgraded to “Large Factory”)
- Rules Editor: Added a feature so city-improvements can be automatically destroyed when captured (e.g. Capitols get destroyed)