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	<title>Empires of Steel Developers Diary</title>
	<link>http://www.empiresofsteel.com/devdiary</link>
	<description></description>
	<lastBuildDate>Fri, 20 Aug 2010 05:46:58 +0000</lastBuildDate>
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		<title>Empires of Steel Sale!</title>
		<description>We are kicking off an Empires of Steel summer sale! Instead of the regular price of $35, you can now purchase the full version of this unique strategy game of global domination for just $20 for a limited time!
 </description>
		<link>http://www.empiresofsteel.com/devdiary/?p=309</link>
			</item>
	<item>
		<title>Version 1.01.12211 Available</title>
		<description>Notable Changes and Fixes:
- Fixed crash: the game could crash if players gave one ground-unit exit and enter orders on the same pickup/dropoff waypoint. The crash would occur at the beginning of turn-processing.
- Fixed Crash: A crash happens if players are in 'god's eye view' and they hit one of ...</description>
		<link>http://www.empiresofsteel.com/devdiary/?p=306</link>
			</item>
	<item>
		<title>Campaign for North Africa</title>
		<description>While doing research for the North Africa scenario, I stumbled upon a board game called "The Campaign for North Africa".  It's just too interesting not to mention.  From wikipedia:

The Campaign for North Africa (generally referred to as CNA by wargamers), was an unprecedentedly detailed military simulation game of ...</description>
		<link>http://www.empiresofsteel.com/devdiary/?p=303</link>
			</item>
	<item>
		<title>Version 1.01.12032 Available</title>
		<description>(This change actually came out a few days ago.)

Notable Changes and Fixes:
- Changed the way resources are handled. Players begin experiencing resource shortages when they have less than 25 of a resource, and get bonuses if they have an excess amount of resources. The bonuses increase population growth and production ...</description>
		<link>http://www.empiresofsteel.com/devdiary/?p=300</link>
			</item>
	<item>
		<title>Version 1.01.11601 Available</title>
		<description>Notable Changes and Fixes:
- Gameplay Change: Added Combat Experience to units. The longer a unit is alive and the more combat they are involved in, the more combat experience they gain. Combat experience gives moderate improvements to the unit's attack values. This is customizable inside the rules editor.
- Gameplay Change: ...</description>
		<link>http://www.empiresofsteel.com/devdiary/?p=297</link>
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