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	<title>Empires of Steel Developers Diary</title>
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	<link>http://www.empiresofsteel.com/devdiary</link>
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	<pubDate>Fri, 20 Aug 2010 05:46:58 +0000</pubDate>
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		<title>Empires of Steel Sale!</title>
		<link>http://www.empiresofsteel.com/devdiary/?p=309</link>
		<comments>http://www.empiresofsteel.com/devdiary/?p=309#comments</comments>
		<pubDate>Fri, 20 Aug 2010 05:46:03 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<guid isPermaLink="false">http://www.empiresofsteel.com/devdiary/?p=309</guid>
		<description><![CDATA[We are kicking off an Empires of Steel summer sale! Instead of the regular price of $35, you can now purchase the full version of this unique strategy game of global domination for just $20 for a limited time!
]]></description>
			<content:encoded><![CDATA[<p>We are kicking off an Empires of Steel summer sale! Instead of the regular price of $35, you can now purchase the full version of this unique strategy game of global domination for just $20 for a limited time!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.empiresofsteel.com/devdiary/?feed=rss2&amp;p=309</wfw:commentRss>
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		<title>Version 1.01.12211 Available</title>
		<link>http://www.empiresofsteel.com/devdiary/?p=306</link>
		<comments>http://www.empiresofsteel.com/devdiary/?p=306#comments</comments>
		<pubDate>Fri, 20 Aug 2010 05:32:41 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<guid isPermaLink="false">http://www.empiresofsteel.com/devdiary/?p=306</guid>
		<description><![CDATA[Notable Changes and Fixes:
- Fixed crash: the game could crash if players gave one ground-unit exit and enter orders on the same pickup/dropoff waypoint. The crash would occur at the beginning of turn-processing.
- Fixed Crash: A crash happens if players are in &#8216;god&#8217;s eye view&#8217; and they hit one of the resource buttons on the [...]]]></description>
			<content:encoded><![CDATA[<p>Notable Changes and Fixes:<br />
- Fixed crash: the game could crash if players gave one ground-unit exit and enter orders on the same pickup/dropoff waypoint. The crash would occur at the beginning of turn-processing.<br />
- Fixed Crash: A crash happens if players are in &#8216;god&#8217;s eye view&#8217; and they hit one of the resource buttons on the top<br />
- Fixed bug: Fixed a rare bug involving flags - when it occurred, flags would not to be loaded<br />
- Interface: Made some adjustments to the progress-window to stop a occasional bug where it won&#8217;t disappear<br />
- Added new Unit-Image: The British Mark IV/Crusader II<br />
- Interface: Added a new feature to the scenario editor - popup windows can be setup to appear to different players on different turns. This is useful for explaining the scenario to each player.<br />
- Interface: When the city-build window is open, the yellow city-highlight circle stays around a little longer</p>
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			<wfw:commentRss>http://www.empiresofsteel.com/devdiary/?feed=rss2&amp;p=306</wfw:commentRss>
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		<title>Campaign for North Africa</title>
		<link>http://www.empiresofsteel.com/devdiary/?p=303</link>
		<comments>http://www.empiresofsteel.com/devdiary/?p=303#comments</comments>
		<pubDate>Tue, 17 Aug 2010 06:11:31 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<guid isPermaLink="false">http://www.empiresofsteel.com/devdiary/?p=303</guid>
		<description><![CDATA[While doing research for the North Africa scenario, I stumbled upon a board game called &#8220;The Campaign for North Africa&#8221;.  It&#8217;s just too interesting not to mention.  From wikipedia:
The Campaign for North Africa (generally referred to as CNA by wargamers), was an unprecedentedly detailed military simulation game of the North African Campaign of [...]]]></description>
			<content:encoded><![CDATA[<p>While doing research for the North Africa scenario, I stumbled upon a board game called &#8220;The Campaign for North Africa&#8221;.  It&#8217;s just too interesting not to mention.  From <a href="http://en.wikipedia.org/wiki/The_Campaign_for_North_Africa">wikipedia</a>:</p>
<blockquote><p>The Campaign for North Africa (generally referred to as CNA by wargamers), was an unprecedentedly detailed military simulation game of the North African Campaign of World War II. It was designed by Richard Berg and published by Simulations Publications, Inc. in 1978.</p>
<p>Depth<br />
Though some fans of war simulation games appreciate detail, The Campaign for North Africa offered more detail than any board wargame before or since, leading to the ambivalent reaction with which the game is regarded.  Even gamers who were initially fascinated with the idea of an extremely detailed war game might have been chagrined when they opened the box to discover 1,800 counters, maps large enough to cover several tables, and a three-volume rulebook of considerable weight and density. The rules cover logistics in extreme detail, far more so than the combat simulation. It is recommended that each side be played by a five-person team, including a Commander-In-Chief and four subordinate commanders, making a total of ten players needed for a game, although it can be played with the usual two. According to SPI, a complete game can run over 1,500 hours. However, the logistics of keeping a ten-person group together for fifteen hundred hours of gaming was a feat beyond even most hardcore wargamers, and completed full games of The Campaign for North Africa are rare.</p></blockquote>
<p>Wow.  That&#8217;s all I can say.</p>
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			<wfw:commentRss>http://www.empiresofsteel.com/devdiary/?feed=rss2&amp;p=303</wfw:commentRss>
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		<item>
		<title>Version 1.01.12032 Available</title>
		<link>http://www.empiresofsteel.com/devdiary/?p=300</link>
		<comments>http://www.empiresofsteel.com/devdiary/?p=300#comments</comments>
		<pubDate>Tue, 17 Aug 2010 06:03:37 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<guid isPermaLink="false">http://www.empiresofsteel.com/devdiary/?p=300</guid>
		<description><![CDATA[(This change actually came out a few days ago.)
Notable Changes and Fixes:
- Changed the way resources are handled. Players begin experiencing resource shortages when they have less than 25 of a resource, and get bonuses if they have an excess amount of resources. The bonuses increase population growth and production rates.
- Fixed an issue with [...]]]></description>
			<content:encoded><![CDATA[<p>(This change actually came out a few days ago.)</p>
<p>Notable Changes and Fixes:<br />
- Changed the way resources are handled. Players begin experiencing resource shortages when they have less than 25 of a resource, and get bonuses if they have an excess amount of resources. The bonuses increase population growth and production rates.<br />
- Fixed an issue with the rulesets - if some of the &#8220;Combat Unit Type&#8221; data is setup incorrectly it was causing problems.<br />
- Rules Editor: Added feature to the City-Improvement window: it now displays a list of units it enables.<br />
- AI: Made some adjustments to how the AI chooses whether or not to construct city-improvements. This was to fix a bug where the AI wasn&#8217;t building city-improvements in some cases.<br />
- Fixed bug: sometimes units inside cities would appear to be elsewhere when selected.<br />
- Unit Images: Added the M3 Tank and AWAC Aircraft to the update. These images can be used in player-created rulesets.<br />
- Unitbar Interface: Added &#8220;rank&#8221; icons to indicate each units&#8217; combat level.<br />
- Ruleset Crash: Fixed a crash in the rules editor. This happens when selecting Combat: Attack Vs: City/Resource/Airfield<br />
- EOS Messenger: Added a countdown timer, ability to customize the frequency of updates, and ability to press a button and check for updates.</p>
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			<wfw:commentRss>http://www.empiresofsteel.com/devdiary/?feed=rss2&amp;p=300</wfw:commentRss>
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		<item>
		<title>Version 1.01.11601 Available</title>
		<link>http://www.empiresofsteel.com/devdiary/?p=297</link>
		<comments>http://www.empiresofsteel.com/devdiary/?p=297#comments</comments>
		<pubDate>Sun, 01 Aug 2010 18:37:43 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<guid isPermaLink="false">http://www.empiresofsteel.com/devdiary/?p=297</guid>
		<description><![CDATA[Notable Changes and Fixes:
- Gameplay Change: Added Combat Experience to units. The longer a unit is alive and the more combat they are involved in, the more combat experience they gain. Combat experience gives moderate improvements to the unit&#8217;s attack values. This is customizable inside the rules editor.
- Gameplay Change: Airfields used to cost $20. [...]]]></description>
			<content:encoded><![CDATA[<p>Notable Changes and Fixes:<br />
- Gameplay Change: Added Combat Experience to units. The longer a unit is alive and the more combat they are involved in, the more combat experience they gain. Combat experience gives moderate improvements to the unit&#8217;s attack values. This is customizable inside the rules editor.<br />
- Gameplay Change: Airfields used to cost $20. Now they cost $20, 10 Iron, and 1 Oil per turn.<br />
- Interface Addition: Added a &#8216;city needs orders&#8217; overlay to the reports panel<br />
- Interface Addition: Added an &#8216;idle units&#8217; overlay to the reports panel<br />
- PBEM Games: If a player tries to join a game, the application will check if the game-host is running a higher version of the application, and tell the player to update the application before joining the game.<br />
- Fixed Crash: The crash can occur with the scroll wheel in the rules editor.<br />
- Fixed Crash: Fixed a crash that can happen just after a game is loaded<br />
- Fixed Bug: Units with attack orders appear in the &#8216;needs additional orders&#8217; list if they are close to their target<br />
- Fixed Bug: When a game has been finished, the data under the National Summary / Current Income tab is incorrect.<br />
- Fixed Bug: There were several glitches involving unit-groups building airfields<br />
- Fixed Bug: Aircraft on carriers were not intercepting enemy aircraft<br />
- Fixed Bug: There was no way to turn-off a &#8216;disband&#8217; order once it has been set<br />
- Fixed Bug: Airfields now contribute to a nation&#8217;s border area<br />
- Rules Editor: Maintenance costs can be added to city-improvements, airfields, and airfield-improvements.<br />
- Rules Editor: Airfield construction costs are generalized so they can cost any combination of resources (instead of just money)</p>
<p>I&#8217;m trying to move towards a more generalized resource system so that new and different resources can be added to the game.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.empiresofsteel.com/devdiary/?feed=rss2&amp;p=297</wfw:commentRss>
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