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	<title>Empires of Steel Developers Diary</title>
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	<link>http://www.empiresofsteel.com/devdiary</link>
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	<pubDate>Wed, 22 Dec 2010 05:36:27 +0000</pubDate>
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		<title>Version 1.01.15821 Available</title>
		<link>http://www.empiresofsteel.com/devdiary/?p=347</link>
		<comments>http://www.empiresofsteel.com/devdiary/?p=347#comments</comments>
		<pubDate>Wed, 22 Dec 2010 05:36:27 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<guid isPermaLink="false">http://www.empiresofsteel.com/devdiary/?p=347</guid>
		<description><![CDATA[Notable Changes and Improvements:
- Fixed bug: nukes would sometimes explode in the wrong location
- The Foreign Relations window can be resized, and the game restores the window&#8217;s last size and position
- Changed the AdHoc order system so units don&#8217;t automatically leave forts to attack enemies
- Fixed an interface bug: sometimes players couldn&#8217;t target any enemies [...]]]></description>
			<content:encoded><![CDATA[<p>Notable Changes and Improvements:<br />
- Fixed bug: nukes would sometimes explode in the wrong location<br />
- The Foreign Relations window can be resized, and the game restores the window&#8217;s last size and position<br />
- Changed the AdHoc order system so units don&#8217;t automatically leave forts to attack enemies<br />
- Fixed an interface bug: sometimes players couldn&#8217;t target any enemies in a group when there were multiple enemies in one location<br />
- Fixed bug in the highlighting in the city-build window</p>
<p>Also Changed in 1.01.15702<br />
- Fixed crash: there was a bug in the &#8216;destroy improvement&#8217; save-game code.<br />
- Fixed bug: the pause production flag was not being saved in the save-game file.<br />
- Fixed some issues and made improvements to the EOS Messenger Application<br />
- Fixed a bug in the updater</p>
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			<wfw:commentRss>http://www.empiresofsteel.com/devdiary/?feed=rss2&amp;p=347</wfw:commentRss>
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		<title>Empires of Steel is now DRM-Free</title>
		<link>http://www.empiresofsteel.com/devdiary/?p=344</link>
		<comments>http://www.empiresofsteel.com/devdiary/?p=344#comments</comments>
		<pubDate>Fri, 10 Dec 2010 22:03:21 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<guid isPermaLink="false">http://www.empiresofsteel.com/devdiary/?p=344</guid>
		<description><![CDATA[If you purchase a new copy of Empires of Steel, or you update your existing copy, you&#8217;ll have a DRM-free version of the game.  Enjoy!
]]></description>
			<content:encoded><![CDATA[<p>If you purchase a new copy of Empires of Steel, or you update your existing copy, you&#8217;ll have a DRM-free version of the game.  Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.empiresofsteel.com/devdiary/?feed=rss2&amp;p=344</wfw:commentRss>
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		<title>Version 1.01.15608 Available</title>
		<link>http://www.empiresofsteel.com/devdiary/?p=341</link>
		<comments>http://www.empiresofsteel.com/devdiary/?p=341#comments</comments>
		<pubDate>Thu, 09 Dec 2010 21:47:13 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<guid isPermaLink="false">http://www.empiresofsteel.com/devdiary/?p=341</guid>
		<description><![CDATA[Notable Fixes/Improvements:
- Made aircraft better about flying home automatically (when they do ad-hoc orders to attack something)
- Fixed a bug in the movement rate of ballistic missiles
- Added text descriptions to the range-lines of aircraft
- Rules Editor: Added the ability to remove upgrades
- Fixed a bug in the view-range of airfield improvements
- City Improvements can [...]]]></description>
			<content:encoded><![CDATA[<p>Notable Fixes/Improvements:<br />
- Made aircraft better about flying home automatically (when they do ad-hoc orders to attack something)<br />
- Fixed a bug in the movement rate of ballistic missiles<br />
- Added text descriptions to the range-lines of aircraft<br />
- Rules Editor: Added the ability to remove upgrades<br />
- Fixed a bug in the view-range of airfield improvements<br />
- City Improvements can now be destroyed by their owner (but only at a rate of one per turn)<br />
- Fixed Regression: Aircraft in groups wouldn&#8217;t take off<br />
- Adjusted the Official Rules:<br />
. - Slowed down how quickly ballistic missiles move in the Official Rules (allowing players to see incoming missiles)<br />
. - Increased the movement range of Missile (V2)<br />
. - Renamed &#8220;Missile (V2)&#8221; to &#8220;Short Range Missile&#8221;<br />
. - Reduced the price of &#8220;Short Range Missile&#8221; and &#8220;Medium Range Missile&#8221;<br />
. - Increased the submarine-detection range of destroyers and cruisers<br />
. - Increased the radar range of the City/Airfield Radar<br />
. - The Nuclear SRBM no longer upgrades to the Nuclear ICBM<br />
. - Reduced Missiles to 1 HP</p>
<p>Fixes in Version 1.01.15411, November 30th, 2010:<br />
- Added artillery-fire animations for artillery, cruisers, and battleships<br />
- Changed the display of missile-smoke trails to make fuller smoke<br />
- Fixed Bug: The scenario-editor discovered tool wasn&#8217;t working correctly<br />
- Fixed Bug: Aircraft inside a group inside a carrier can sometimes fly-back to the wrong location on the map<br />
- Fixed Bug: There was a glitch in the animation system that would slow down the game over time<br />
- Fixed Bug with the research and resource warnings popup<br />
- The tech-research bar will appear even when the application-window width is short<br />
- Fixed a few bugs in the rules editor<br />
- Added debug and verification data to the PBEM system</p>
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			<wfw:commentRss>http://www.empiresofsteel.com/devdiary/?feed=rss2&amp;p=341</wfw:commentRss>
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		<title>One Year Anniversary, Facebook, and DRM</title>
		<link>http://www.empiresofsteel.com/devdiary/?p=338</link>
		<comments>http://www.empiresofsteel.com/devdiary/?p=338#comments</comments>
		<pubDate>Tue, 23 Nov 2010 06:38:23 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<guid isPermaLink="false">http://www.empiresofsteel.com/devdiary/?p=338</guid>
		<description><![CDATA[It&#8217;s hard to believe, but it&#8217;s been almost one year since the game was released. As part of the one-year anniversary, once the Empires of Steel facebook page gets 100 likes, I&#8217;ll release a DRM-free version of the game. You&#8217;ll be able to get the DRM-free version via the regular update process.
Facebook Page: http://www.facebook.com/pages/Empires-of-Steel/6745172658
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s hard to believe, but it&#8217;s been almost one year since the game was released. As part of the one-year anniversary, once the Empires of Steel facebook page gets 100 likes, I&#8217;ll release a DRM-free version of the game. You&#8217;ll be able to get the DRM-free version via the regular update process.<br />
Facebook Page: <a href="http://www.facebook.com/pages/Empires-of-Steel/6745172658">http://www.facebook.com/pages/Empires-of-Steel/6745172658</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.empiresofsteel.com/devdiary/?feed=rss2&amp;p=338</wfw:commentRss>
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		<item>
		<title>Version 1.01.15126 Available</title>
		<link>http://www.empiresofsteel.com/devdiary/?p=335</link>
		<comments>http://www.empiresofsteel.com/devdiary/?p=335#comments</comments>
		<pubDate>Tue, 23 Nov 2010 06:37:01 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
		
		<guid isPermaLink="false">http://www.empiresofsteel.com/devdiary/?p=335</guid>
		<description><![CDATA[Changed in 1.01.15126:
- Fixed a crash
- Changed the unit-description display shown inside the city-build window
- Fixed bug: &#8216;radar visible&#8217; aircraft and missiles were appearing on the map even though they were landed.
- Fixed bug: &#8216;radar visible&#8217; missiles inside submarines were visible on the map, even though though the submarine itself was not visible
- Units inside [...]]]></description>
			<content:encoded><![CDATA[<p>Changed in 1.01.15126:<br />
- Fixed a crash<br />
- Changed the unit-description display shown inside the city-build window<br />
- Fixed bug: &#8216;radar visible&#8217; aircraft and missiles were appearing on the map even though they were landed.<br />
- Fixed bug: &#8216;radar visible&#8217; missiles inside submarines were visible on the map, even though though the submarine itself was not visible<br />
- Units inside other units no longer appear on the map (this means aircraft/missiles in carriers, troops in transports)<br />
- Fixed bug: missiles would sometimes appear incorrectly after they were launched<br />
- Fixed bug: nukes would sometimes not explode</p>
<p>Changed in 1.01.14937:<br />
- Added a new map: the NorthAfrica (Beta) map.  This is not a World War 2 scenario, just a two-player map in North Africa.<br />
- PBEM: Added a &#8220;Load Last Game&#8221; button to the main-menu interface, under &#8220;PBEM&#8221; and &#8220;Single Player&#8221; menus<br />
- Added smoke pumes to cities based on the number of refugees<br />
- Fixed Bug: the meetup times in the internet-chat would sometimes be wrong<br />
- Fixed Bug: Units would sometimes get caught on terrain and couldn&#8217;t move<br />
- Fixed Bug: Aircraft were not returning home when they should (this bug was introduced in the last update, thanks to changes in the AdHoc order system)<br />
- Fixed a bug with nuclear bombers: they&#8217;d sometimes destroy units they fly over<br />
- Fixed Bug: combat sound effects were playing even when sound effects were turned off</p>
<p>Changed in 1.01.14765:<br />
- Units will automatically capture resources and cities (with no defenders) if resources or cities are discovered<br />
- Added the &#8220;Capitol&#8221; city-improvement.  Only one capitol per nation.  It gives a variety of advantages.<br />
- Added a Large Factory city-improvement.  The regular factory can be upgraded into a large factory.<br />
- Changed the position of the city-window: it always appears on the left side of the application (instead of appearing in the center)<br />
- Fixed Bug: VoiceChat data was sometimes taking a long time to reach the target<br />
- PBEM, Fixed Bug: If a player creates a PBEM game while offline, the game warns the player.<br />
- PBEM: Added a tab to the &#8220;PBEM Settings&#8221; window so players can see all the games on the server and their last update<br />
- Rules Editor: city-improvements can be set to &#8220;one per nation&#8221; (like the capitol building)<br />
- Rules Editor: Added a feature so that city-improvements can be upgraded (e.g. Factory can be upgraded to &#8220;Large Factory&#8221;)<br />
- Rules Editor: Added a feature so city-improvements can be automatically destroyed when captured (e.g. Capitols get destroyed)</p>
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