Archive for June, 2005

Videos

Monday, June 27th, 2005

Writing good A.I. (Artificial Intelligence) is hard.  In the meanwhile, enjoy these videos (click on the image to see the video):
Artillery have recoil. Please do not stand too close behind them when they fire.  Ouch. ( 760 K )
Want to move a lot of earth very quickly?  How about a Tomahawk missile? [...]

AI programming

Wednesday, June 1st, 2005

I’ve been doing significant amounts of AI programming lately.  AI programming always makes me think about the brain and how we process information. The interesting thing about it is that the stuff that we think is hard (like calculus or trigonometry) are actually quite trivial for a computer, but things we think are easy [...]

BRIT

Wednesday, June 1st, 2005

This is completely unrelated to anything military-related, but I had to laugh at this.  I’m apparently a superhero now.  (For those not in the know, my first name is “Brit”.)

Book: Military Blunders

Wednesday, June 1st, 2005

“George, let me give you some advice.  If you get an order from [Allied Commander-in-Chief, General Alexander] that you don’t like, why just ignore it.  That’s what I do.”  - British General Montgomery to US General Patton, 1943

Picked up the book “More Military Blunders” tonight. I was flipping through some books in the military [...]

Artificial Intelligence

Wednesday, June 1st, 2005

I’ve been working on an AI player lately.  The plan is to create a non-cheating AI — in other words, it has to play the game with the same limited knowledge that any human player would have, and it doesn’t get any bonuses (e.g. to production or combat) simply because it’s a computer player.  I [...]