Archive for August, 2005

Tanks, tanks, tanks (oh, and planes)

Monday, August 29th, 2005

I’ve been working on the technology tree. One part of that is creating unit images. They’re looking pretty darn nice. This is an image of a modern tank.

Kind of a shame that the units are so small. There’s a lot of detail in that little image. Here’s that same image [...]

Progress-o-meter

Tuesday, August 23rd, 2005

Time to take a minute to update everyone on the progress of the game. Here’s a rundown of the major items -
What’s working?
Single player game (including unit orders, movement, combat, turn-replay functionality, load/save game).
Multiplayer game (including the networking code so players can find each other on a LAN, setup a game, play a game, [...]

Counter-Mortar Technology

Sunday, August 14th, 2005

This is a video of a mortar attack in Iraq (4.6 MB). The insurgents start firing mortars at a (presumably US) military base in Iraq.  They fire, adjust their aim, fire again, adjust their aim… A few minutes into the video, artillery fire back at the mortars.  So, how’d the artillery know where [...]

How Game Rules affect Gameplay

Tuesday, August 9th, 2005

Something I’ve been thinking about for quite a while is the way game rules affect game strategy. It’s something I haven’t written about until now because I’m unsure that I can put my thoughts into an understandable, written form. Specifically, some games allow players to have groups of units attack a single target, [...]

Javelin Missile System and the Future of Tanks

Monday, August 8th, 2005

This is a video of the US military’s new Javelin antitank missile system (Link1, Link2, Link3) used against a T-72 tank. It’s fired from the shoulder, has a range of over a mile, the missile uses infrared to track its target (“fire and forget”), and it hits tanks from the top - where the [...]