Archive for March, 2006

100K

Saturday, March 25th, 2006

Earlier today, Empires of Steel surpassed 100,000 lines of code. I’m sure that doesn’t mean much to non-programmers. For comparison’s sake, if the computer code for EOS were printed out, it would fill-up approximately 2,000 pages.
Apparently, I’m supposed to separate-out my posts by topic. Oh well.
I recently added a “tour” section to [...]

Copyrights and DRM

Thursday, March 16th, 2006

I happen to think that copyright durations are absurdly long. Here’s where copyright law currently stands (as applies to all works created after Dec.31, 1977):
Copyright starts as soon as the work is fixed in some tangible form. The term of the copyright is life of the author plus 70 years, whether the work [...]

Spore

Thursday, March 2nd, 2006

There’s a new video available of Will Wright’s new game “Spore” (to be released this fall). He’s the author of SimCity and the Sims. The game starts with players controlling a microscopic organism. The player modifies the organism as the game progresses. Pretty soon the the player is controlling a tribe [...]

New Screenshots

Wednesday, March 1st, 2006

A handful of screenshots and explanations.